Команды, с помощью которых можно добавлять или убирать черты, перечислены ниже. Если идентификатор персонажа не введен, признак будет присвоен персонажу, за которого вы сейчас играете.
Читы на здоровье персонажей в Crusader Kings 2 через эвенты
Для активации эвента используйте команду event [идентификатор].
Болезни получение/потеря
6000
Заболеваем сифилисом
6001
Правитель больше не болеет сифилисом
6010
на заболевание проказой
6011
Правитель больше не «прокаженный»
6020
Становимся ”сумасшедшим”
6021
Правитель больше не «сумасшедший»
6030
делает вас одержимым
6031
Правитель больше не «одержимый»
6040
Добавляет стресс
6041
Правитель больше не «переживает стресс»
6050
Добавляет депрессию
6051
убирает депрессию правителя
6060
Заболеваем обычной болезнью
6061
Правитель больше не «больной»
6062
Лишает черты «болезненный» у ребенка
6070
Заболеваем пневмонией.
6071
убирает у правителя пневмонию
244
Правитель получает «Серьёзно ранен» «Изувеченый»
6080
Правитель получает черту «Раненый»
6081
Правитель больше не «раненый»
6100
делает вас немощным
6110
Правитель больше не «немощный», а ”недееспособный”
245
Правитель получает «Недееспособный»
61160
Больше не ”недееспособный”
6111
убирает у правителю чахотку
6112
Правитель больше не «страдает лихорадкой»
6113
Правитель больше не «болеет тифом»
6114
Правитель больше не «заражён чумой»
6115
убирает у правителя корь
6116
Правитель больше не «болеет оспой»
Читы на черты персонажей в Crusader Kings 2 через команды
add_trait [ID черты] [ID персонажа] добавляет черту к персонажу.
remove_trait [ID черты] [ID персонажа] убирает черту от персонажа.
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Health
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.
Health is an attribute that affects life expectancy. Healthy characters are less likely to fall prey to diseases and more likely to fully recover from them (as well as respond well to treatment by a court physician). They are also less likely to die in any month. High health is key to a long life.
Base health is hidden and can only be observed with the charinfo console command. Traits and event modifiers that affect health are visible.
Contents
Strong and weak [ edit ]
The traits Strong , Brawny , Weak , and Frail are more important than their tooltips suggest. They not only affect health directly, but also affect:
Likelihood of «general illness» ( Ill without , random symptom with )
Severity of diseases ( mild / normal / serious / bedridden)
Likelihood to fully recover from many diseases
Likelihood of successful treatment by a Court Physician ( )
Likelihood of pregnancy complications
To improve basic vitality:
Breeding and Selecting your heir for Strong
With Way of Life:
Lose Weak or Frail through Hunting focus (grand hunt or training dog) or War focus (duels and other successes)
Gain Brawny through Hunting focus (grand hunt) or War focus (duels and other successes)
With Conclave:
Educate children toward Brawny with Struggle focus. Become Brave in order to educate Rowdy adolescents yourself.
Educate children away from Frail . Always send Idolizer adolescents to a Kind educator, ideally yourself.
The traits Stressed and Depressed each reduce health by 1. They also increase the likelihood of «general illness». If you find your character stressed or depressed, there are several ways to make recovery more likely.
Content vassals on the council [ edit ]
Content rulers can soothe other members of the same court. Content rulers on your council become members of your court, letting them target you or your courtiers who are depressed.
In addition to being on your council, the vassal must be: playable tier (count+ or patrician), at peace, accessible, and not leading troops.
More likely if the content character is also Diligent or Patient . Much more likely with both.
Remove other stressed/depressed adults from your court. This ensures the content characters heal you rather than healing someone else.
Usually possible with some combination of marriage and title grants.
With The Reaper’s Due, you can ask characters to leave your court.
With Conclave, the Humility childhood focus can lead to Content in several ways, and well-chosen guardians can almost guarantee diligent/patient.
Focus [ edit ]
With the Way of Life DLC, several focus choices can help you remove stressed or depressed.
Carousing focus. Each party you host has a 30% chance to remove stressed/depressed, not only from you but also from guests. As long as you are at peace, you can hold 3 parties every 2 years.
Theology focus. A mystical experience can leave you feeling energized. More likely if Zealous and after exhausting other theology focus pulse events.
Hunting focus. Your hunting dog can make you happier. Does not require continued hunting focus once you have a dog.
Seduction focus. Each lover may randomly offer you a chance to get away from an unhappy marriage.
Your spouse must have a negative opinion of you. This can be arranged by legitimizing bastards, or by granting and revoking honorary titles.
It is best if you have multiple lovers, and if the lovers are also Kind or Diligent .
These conditions also allow your spouse to plot against your life, if they are not Honest or Kind . If your spouse plots against you, remove them from your court with arrest. If they land in the dungeon, their plot will end entirely, and you can choose whether to keep them alive in house arrest or not, and throw them in the oubliette. If they flee, at least they can no longer make any personal attempts on your life, and you can usually keep plot power below 50% by asking conspirators to stop.
Being your spouse’s lover can trigger an event removing stressed or depressed. You must both be free and not leading troops. The Family focus can help you become your spouse’s lover, and also halves the event’s MTTH.
Great works and private conversations [ edit ]
If you are an independent ruler and your character is stressed, consider building a Great work with a feature that enables Private Conversations. If you have a Lover in the same realm (or better yet, a Lover-Spouse!), then you can invite them to a Private Conversation and receive a 30% chance to lose your stress each time. Private Conversations are on a 6 month cooldown, so you can try to lose stress twice per year in this manner.
If you do not have a Lover, then you can also attempt to Seduce characters using the Private Conversation mechanic — even your spouse! Consider constructing the Magnificent Gardens and add the Vineyard feature to it, as this unlocks both Private Conversation and Send Alcohol Gift mechanics, letting you gift a bottle of fine wine to your lover to accompany your tryst! This can be a very reliable method of de-stressing your character, but sadly if you are a vassal then you cannot make use of Great Works.
Less stressful lifestyle [ edit ]
Ditch extra jobs. Not being on a council and not leading troops brings the MTTH of event 6041 down to 56 years. This can only remove stressed, not depressed.
Societies [ edit ]
With the Monks and Mystics DLC, if you are in the Hermetic Society, you can brew a potion of eudaimonia to cure stress and depression.
Rivalries [ edit ]
When a rival dies, an event may trigger which — among gaining a new friend, a new rival, or losing a rivalry and gaining the Kind trait — gives you the option to remove your stressed trait.
Pets [ edit ]
Some pets obtained through events provide a health boost:
Pet Cat (+1 health, +1 intrigue): During an epidemic, peasants may suspect cats as the cause. You can spend money to investigate the cats and to keep some cats for observation. You can then choose to keep one as a pet. Note that refusing to expel cats from your realm may increase revolt risk in your capital; this is mitigated by having 15+ diplomacy or 15+ intrigue. A pet cat may also be obtained by a random event where «a small kitty demands your attention», or from Shieldmaiden events.
Hunting dog (+1 health, +1 martial): A gift while you have the Hunting focus.
If you have both a pet cat and a hunting dog, you will see them fight. You may give one of them away, or keep both in the hope that they will get along. If you choose to keep both, there is a 50% chance that one will kill or chase away the other, forcing you to accept either a 75% chance of depressed or also getting rid of the remaining pet.
Pet Owl (+1 health, +1 learning): A pet owl can be obtained through the «Worship the ancestors» pagan decision, as a possible outcome of wishing for wisdom.
Pet Rat (+1 health): Imprisoned children may befriend a rat.
Pet Hedgehog (+0.5 health): Characters following Mazdan religions may get a hedgehog through an event.
Your court physician may recommend that you take it easy, for +1 health but -1 to all skills.
You are not slothful
You are not tribal or nomadic
You are stressed , diligent , wroth , or have total health below 5 for any reason
Your court physician is either a character who was generated to be a court physician, or has the Renowned Physician trait.
The event is more likely to fire if you are diligent, if you are stressed, and if your court physician has a learning skill of 16+.
Choosing to take it easy removes the diligent trait if you have it, but does not prevent you from regaining the trait.
Religion [ edit ]
Some pagans: Ancestor Worship — Making a sacrifice can increase your health in several ways
Buddhists and Jains can select a sect that improves health
Bön pagans and Khurmazta both have a patron deity that provides a health boost
Taoists following the «Quanzhen School of Complete Perfection» receive a health boost
With Monks and Mystics, the leader of the demon worshippers may «absorb lifeforce», sacrificing their child in order to gain +1 to +3 health for 10 years.
Diseases and Infections [ edit ]
Strategic placement of your capital and/or character can help you avoid contracting epidemic diseases. A good Court Physician who has high opinion of you can help you recover from diseases.
Note that getting Infection from being Wounded is particularly dangerous as your Court Physician cannot treat this symptom; you may have to find other ways to make up for the health loss.